Being obsessed with the history of East Asia, and in particular with the history of China and her neighbours during the early modern times, I have bought and read Mr Selden’s Map of China: The Spice Trade, a Lost Chart and the South China Sea by renowned Sinologist Timothy Brook (Profile Books).
The book is an account of how a detailed map of the East and South China Seas came into the possession of the Bodleian Library at the University of Oxford, accompanied by many considerations about sea voyages in the 17th century, mapmaking in the East v mapmaking in the West, and social mobility in early modern England. In the end, I was slightly disappointed by the fact that the main focus of the book was not 17th century China, but 17th century England. The so-called Selden Map of China, which gives its title to the book, was made by a Chinese mapmaker in the East Indies (certainly not in China, where it was forbidden to give maps of the country to foreigners — under pain of death) for a factor of the British East India Company. It was later bequeathed to the English scholar John Selden, who willed it to the Bodleian Library.
As I've mentioned above, on top of dealing with maritime travel and trade in East Asia at the beginning of the 17th century, the book also provides intensive insight into English society in the early modern period, with a particular focus on the rapid social advancement of people like Samuel Purchas, John Saris, or John Selden; people born at the lower end of the social ladder but who managed to climb close to its top thanks to the patronage of various powerful people: bishops, members of Parliament, wealthy traders...
I think the book can give great input for two different but highly important aspects of a 17th century Lamentations of the Flame Princess campaign game:
1) How to introduce player characters to wealthy patrons. This can provide a (somewhat railroad-y) spark for many scenarios: “OK I buy you equipment but you go and pilfer <insert MacGuffin> from this rival of mine.” or: “Can you please escort me to this old abandoned mansion I have inherited from a childless uncle?”
It can also explain how some lowly ruffians (the player characters) can get information about important facts in the realm.
2) It gives detailed information about the inner workings of the British East India Company, which can be very useful should the referee want to set up a maritime campaign.
Tuesday, 3 November 2015
Friday, 30 October 2015
Raggi Interview
I am not a big fan of podcasts, but there is one which I really like, called the Good Friends of Jackson Elias, that is devoted to Lovecraft and the weird~horror genre.
The latest episode features a long interview of James Raggi, the man behind the weird fantasy role-playing game Lamentations of the Flame Princess. Enjoy!
The latest episode features a long interview of James Raggi, the man behind the weird fantasy role-playing game Lamentations of the Flame Princess. Enjoy!
Tuesday, 20 October 2015
The Horrors of Middlehelm
This is fresh in from the Google+ LotFP community. Christopher Kubasik has written an adventure that serves as a bridge between A Stranger Storm and Death Frost Doom; it is available here.
Saturday, 10 October 2015
Altai
I have just read Altai, a novel by the Italian writers' collective Wu Ming. Here is the official blurb: When a fire breaks out in the Arsenal of Venice in 1569, the enigmatic Emmanuele De Zante, spy catcher and agent of the Venetian secret service, finds himself in jail accused of treason, having been betrayed by his lover. He escapes and embarks on an odyssey that takes him to the Sultan's palace in Constantinople. Spiralling through a series of deadly political games, De Zante and his companions head toward a conflict that threatens the very nature of civilisation. A historical epic spanning a continent scarred by war, Altai went straight into the best-sellers list when first published in Italy. It is a coruscating portrait of the divided world - east meets west - in the sixteenth century, where the great empires of the Republic of Venice and the Ottomans are on the verge of an epoch-making conflict. In this dramatic landscape, the authors' collective Wu Ming has created a powerful narrative of danger, identity and adventure.
What I can add is that the story is extremely LotFP-ey, what with the extremely grisly depictions of the military events and of the torture administered to the prisoners of war — except that the usual northern-European background is replaced with a slightly more mysterious and exotic Levantine one.
I can see a GM building a campaign of epic proportions, obviously not by having the PCs slavishly follow the events of the book (a novel is not an RPG scenario!), but by setting a mostly naval campaign against the backdrop of the Venetian-Ottoman rivalry in the cosmopolitan East Mediterranean, and by borrowing some key scenes from the novel like the siege of Famagusta and the battle of Lepanto.
What I can add is that the story is extremely LotFP-ey, what with the extremely grisly depictions of the military events and of the torture administered to the prisoners of war — except that the usual northern-European background is replaced with a slightly more mysterious and exotic Levantine one.
I can see a GM building a campaign of epic proportions, obviously not by having the PCs slavishly follow the events of the book (a novel is not an RPG scenario!), but by setting a mostly naval campaign against the backdrop of the Venetian-Ottoman rivalry in the cosmopolitan East Mediterranean, and by borrowing some key scenes from the novel like the siege of Famagusta and the battle of Lepanto.
Tuesday, 23 June 2015
Kronstadt
Kronstadt (sometimes also spelt Cronstadt) is a wealthy burg in the mountainous eastern half of the Fair Kingdom. Much like Clausenburg, it is firmly in the hands of the New Wayers.
A large part of the population consists of people descended from colonists from Teutonia who settled here between the 12th and the 14th century. The location of the city at the intersection of trade routes linking the Empire of the Crescent Moon and Western Europe has made it extremely rich. As a result, many guilds and traders houses of the eastern half of the Fair Kingdom are headquartered in Kronstadt.
A large part of the population consists of people descended from colonists from Teutonia who settled here between the 12th and the 14th century. The location of the city at the intersection of trade routes linking the Empire of the Crescent Moon and Western Europe has made it extremely rich. As a result, many guilds and traders houses of the eastern half of the Fair Kingdom are headquartered in Kronstadt.
Labels:
background,
geography,
picture
Castles of the Fair Kingdom
If you navigate to this web-site and click on the word ‘részletek’ next to the name of each single castle, you will see a drawing of said castle. Here are some of my favourite ones:
![]() |
| Castle Boldogkő |
![]() |
| Castle Zeßnegg |
![]() |
| Castle Großwaschon |
![]() |
| Castle Inselsburg |
Labels:
background,
inspirational,
picture
Tuesday, 16 June 2015
Slight Changes to LotFP's Skill Mechanics
James Raggi has announced on the Lamentations of the Flame Princess Google+ community that he was working on a slightly revised version of the Lamentations of the Flame Princess rules.
At the moment, he’s only "leaked" the following information:
1) There will be more elements for maritime adventures; in particular, there will be a Seamanship skill within the set of new skills (see note #3 below).
2) The Cleric character class will be moved to the appendices as an optional character class; it will be more difficult to get healing! Demi-humans (in line with the more "Early Modern Europe" look and feel of the latest adventures) are also going to be moved to the appendices.
3) The skill system will be re-worked and expanded. There will be, in particular, more skills to choose from at character generation, and the players will get to distribute a set amount of points among these skills to create their starting character rather than all have the same set of starting skills [this is a good step towards a classless D&D-ish system, he he...]. The mechanism itself will move from roll-under to rolling a D6, adding the number of skill dots, and having to get 7 or more to succeed.
All in all, these are all very welcome moves in the right direction.
At the moment, he’s only "leaked" the following information:
1) There will be more elements for maritime adventures; in particular, there will be a Seamanship skill within the set of new skills (see note #3 below).
2) The Cleric character class will be moved to the appendices as an optional character class; it will be more difficult to get healing! Demi-humans (in line with the more "Early Modern Europe" look and feel of the latest adventures) are also going to be moved to the appendices.
3) The skill system will be re-worked and expanded. There will be, in particular, more skills to choose from at character generation, and the players will get to distribute a set amount of points among these skills to create their starting character rather than all have the same set of starting skills [this is a good step towards a classless D&D-ish system, he he...]. The mechanism itself will move from roll-under to rolling a D6, adding the number of skill dots, and having to get 7 or more to succeed.
All in all, these are all very welcome moves in the right direction.
Subscribe to:
Posts (Atom)







