Sunday, 29 April 2012


Monsters must be uniquely designed by the GM for each adventure: what sense of awe and bewilderment can there possibly be if the creature encountered is already well-known by the players? There are, however, monster categories, so as to have specialised weapons, spells, etc. Suggested categories are:
  • Changelings/faeries
  • Monsters from the pagan past
  • Otherworldly monsters (e.g., demons)
  • Undead

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