I have several gaming blogs so as to keep my blog entries separated and dedicated to a given genre whenever I feel like posting. This present blog is dedicated to my early modern weird fantasy posts, but I'll briefly mention the Giannirator, my bookshelf-based random adventure generator, from my gaming blog dedicated to Sword & Sorcery.
I have noticed that, whenever I use the Giannirator, most results are geared towards Glorantha, which is actually not a surprise considering that the bulk of my gaming library is composed of RuneQuest/HeroQuest/Glorantha publications. So, in order to showcase a more diverse use of the Giannirator, I'll use my gaming PDFs, which are much more diverse in scope than my dead tree bookshelves.
NPC1 (from PDF One)
1D20 --> 18. Folder No.18.
1D6 --> 3. Start counting from the beginning.
1D30 --> 11. Eleventh PDF from the beginning: D6 Fantasy Locations.
1D6 --> 1. Start counting from the beginning.
1D100 --> 43. Worthington the Priest.
Location1 (from PDF Two)
1D20 --> 7. Folder No.7.
1D6 --> 3. Start counting from the beginning.
1D30 --> 15. 15th PDF from the beginning: A Mighty Fortress.
1D6 --> 3. Start counting from the beginning.
1D100 --> 75. the Scheldt Estuary.
Action (from Table One)
1D20 --> 19. Conquer / Invade / Raid / Pillage / Plunder.
Person/Object (from PDF Three)
1D20 --> 13. Folder No.13.
1D6 --> 4. Start counting from the end.
1D30 --> 23. 23rd PDF from the end: Night Witches.
1D6 --> 1. Start counting from the beginning.
1D100 --> 57. Forbidden Love.
Motivation (from Table Two)
1D20 --> 11. Selflessness.
NPC2 (from PDF Four)
1D20 --> 10. Folder No.10.
1D6 --> 5. Start counting from the end.
1D30 --> 8. Eighth PDF from the end: 13th Age Errata.
1D6 --> 2. Start counting from the beginning.
1D4 --> 4. Putrid Zombie.
Location2 (from PDF Five)
1D20 --> 14. Folder No.14.
1D6 --> 4. Start counting from the end.
1D30 --> 10. Tenth PDF from the end: The God That Crawls.
1D6 --> 2. Start counting from the beginning.
1D100 --> 26. a large "null space" of pure darkness.
Element (from PDF Six)
1D20 --> 5. Folder No.5.
1D6 --> 2. Start counting from the beginning.
1D30 --> 14. 14th PDF from the beginning: D&D 5e Player's Basic Rules.
1D6 --> 6. Start counting from the end.
1D100 --> 36. the Schools of Magic.
Result: Worthington the Priest asks the PCs to go to the Scheldt Estuary to Conquer / Invade / Raid / Pillage / Plunder a Forbidden Love. Motivated by their Selflessness, the PCs will end up confronting a Putrid Zombie in a large "null space" of pure darkness. During the course of the adventure, the Schools of Magic will feature prominently.
This really looks like a nice Lamentations of the Flame Princess scenario seed. So: Worthington the Priest, before settling down as a clergyman, used to be a chaplain in England's Royal Navy during the Anglo-Spanish War (1585–1604). He even saw action at the Naval battle of Gravelines, in 1588, which saw the defeat of the Spanish Armada by the English. Worthington, however, was stranded in Flanders and started a romance with a local Protestant woman, before being repatriated to England. Five years on, Worthington still thinks of his beautiful Flemish lover, and has asked the PCs to go and find her and, if possible, to bring her back to England. The PCs, being incredibly selfless, won't even ask for a reward.
Somehow, the PCs should learn that the woman is now the wife of a prosperous burgher and lives in the fortified Dutch city of Bergen op Zoom. The city is besieged by the Catholics, and the PCs will somehow have to benefit from magical help to get through the besiegers, and into the city. Unbeknownst to them, the husband of the woman is a necromancer and he has a portal in his cellar to the Negative Energy Plane.
The PCs will talk to the woman, she will agree to following them, but the necromancer will discover her plans and lock her in the cellar. The PCs will have to confront the necromancer and his putrid zombie, who keeps regenerating because of its closeness to the Negative Energy Plane.
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