Wednesday, 5 November 2014

13th Age in Csachticz − Detailed Icons, No.2: The Alchemist


The Alchemist is the name given to the Archmage in 13C. The title 'Alchemist' definitely sounds more "early modern" than 'Archmage', which smacks of high fantasy. The Alchemist is the embodiment of the intelligence, of the spirit of research, and of the enlightenment of the age: in the 16th century, mathematics, physics and alchemy are not deemed incompatible — it is actually quite the contrary.

There have been many Alchemists in the history of the Empire of the One Faith, but none of them have been as influential as the current one, whose amity with the Emperor and with most learned men of Europe has put him at the exact centre of European alchemical and hermetic studies. If a major endeavour in any of these fields is under way anywhere in Europe, the Alchemist definitely knows about it — he might even be actively involved.

USUAL LOCATION

At his tower on top of Alchemist's Hill near the city of Brüx, approximately 50 miles northwest of Burgstadt along the River Biela.

COMMON KNOWLEDGE

Despite his being a well-known public figure, and despite his many appearances at court, little is actually known about the Alchemist. It is rumoured that he was born about 40 years ago in Albion. He is supposed to have worked as an apothecary at the court of Queen Gloriana, where he quickly rose through the ranks but fell out of favour just as quickly, finding then refuge on the Continent; first at Wittingau, then at Brüx, always enjoying the patronage of the Emperor.

The Alchemist has a huge laboratory in his tower that is rumoured to extend well beneath it into Alchemist's Hill, and even under the city of Brüx. This laboratory~dungeon is equipped with all manner of paraphernalia retrieved by the Alchemist's agents from all the corners of the Empire of the One Faith, and beyond. It is said that each section of the labyrinthine laboratory is devoted to a given art, e.g., one to optics, one to divination, one to summoning, etc.

ADVENTURERS & THE ICON

As per the standard 13th Age core book under Archmage (p14)— the Alchemist hires adventurers to retrieve strange implements, to test new spells, and to volunteer for participating in his séances. Pay is high, but so are the hazards.

ALLIES

The Alchemist has sworn total fealty to the Emperor. Despite the Alchemist's incredible supernatural powers, the oaths he has taken are apparently even stronger.
The Alchemists professes respect for the tenets of True Faith, and in particular for those of the Old Way, but he and the Pope have never been know to actively co-operate. On the other hand, rumour has it that the Alchemist and the Superintendent have worked together to prevent the Sultan from locating certain magic items buried deep in the mountains of the Oriental Range.

ENEMIES

There is an ongoing rivalry between the Alchemist and the Occultist, but it has never escalated into open warfare between their agents.
The Alchemist wants to bend nature under humanity's will; as a result, he has deeply hurt the Erlking and Frau Perchta, who are now openly opposing him.

HISTORY

There has always been an Alchemist working for the Emperor, despite the uneasiness his presence has always brought at court, and the whiff of heresy surrounding his works. Some were grand, some were petty; the current Alchemist is probably the grandest of them all.

THE TRUE DANGER

Danger lies with the Alchemist's various experiments, and in particular his summonings of strange extra-planar creatures. He calls them 'Angels' — but are they?

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