Collectanea Creaturae, the book of creatures (and more!) for the Monsters & Magic role-playing game has been funded in January 2014, and the availability date for my pledge level (PDF only) was shown as "Estimated delivery: May 2014". Well, I have just received from Ebon Gryphon Games the link to download my copy of the PDF, and it's only April :-)
The book is a whopping 170 pages long, with the following sections:
Introduction, 5 pages.
This is actually much more than a mere introduction. The 5 pages are chock full of great ideas about how to GM particular situations in Monsters & Magic. If you've ever tried GM'ing an old school module doing conversions on the fly, like I did, you'll find this part very useful.
A-Z List of Creatures, 130 pages
The creatures here are not mere stat blocks. Each of them is given motivations and effects, which are what makes Monsters & Magic really different from similar games. Some of the entries have so many ideas of cool effects and consequences that they provide all the necessary elements for an afternoon of gaming just by themselves!
Also, some groups of creatures are given their own stats, e.g., Bandit Gang has its own stats independently from Bandit. Wolfpack has its own stats independently from Wolf. Again, this is perfectly in line with M&M's elegant way of handling different "sizes" of encounters.
There are also many boxed texts interspersed through this section providing interesting facts about the various creatures such as etymology of the creature's name, differences with the classic fantasy version (if any, and why), possible variations (incl. powered up versions or "bosses"), constructs made or owned by the creature, suggestions to use some of the creatures as non-human races, etc.
Appendix 1: New PC Races, 7 pages
The races suggested as being available as PC races are: Centaur, Faun, Goblin, Lamia, Nymph, Orc, Tanuki.
Appendix 2: Familiars, Animal Companions, and You, 12 pages
The title says it all. Given the importance of companions, sidekicks, mounts, etc. in Monsters & Magic, this is again a very welcome chapter, chock full of interesting ideas.
I've only skimmed through Collectanea Creaturae, but I already know I won't be able to GM my M&M games without this book close by any longer!